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Nov 15 2022

Let’s Talk About Writing Good Commit Messages

Good commit messages are ones that help the reviewer easily understand your code. It's helpful to think of three kinds of information that can be included in a commit message: Syntactical Behavioral Motivational Syntactical Syntactical information describes the literal code change, from the perspective of

Chris Shoemaker

EngineeringGit

Apr 25 2022

Do You Really Need React State to Format Inputs?

This article was originally posted on the personal site of one of our MojoTech engineers, Isaiah Thomason. The content and subject matter is relevant to the work we do here at MojoTech, and Isaiah agreed to let us cross-post

Isaiah Thomason

EngineeringReact

Jul 09 2021

Roundup

Jesse Hoyos, Designer Framer for developers The folks at Framer are back at it with a cool new update. I'll admit I havent had a chance to give Framer a real shot as a design tool, but they seem to constantly release

MojoTech

DesignNews

Jun 25 2021

Roundup

Chapman Bettis, Designer 13 Ways Designers Screw Up Client Presentations by Mike Monteiro This week, Matt shared a video with our team on the importance of communication in consulting work. The video is worth the watch, but it made me think a

MojoTech

DesignNews

Jun 18 2021

Roundup

Chapman Bettis, Designer My Go-to Visual Design References Our team has been talking a lot about UI design recently. Visual style development for a few projects has fallen within the same week, and so we’ve had productive FigJams and discussions about what

MojoTech

DesignNews

Jun 04 2021

Roundup

Andy Birch, Designer Jina Anne, "The Salesforce Team Model for Scaling a Design System" I know design systems are something of a product shibboleth, so I’m not even going to try to deconstruct the discourse here. But I really like thinking about

MojoTech

DesignNews

May 28 2021

Roundup

Andy Birch, Designer Victory by Formidable Who doesn't love a little quantified whizz-bang? Victory's a React (and React Native!) data visualization library based largely on D3 that's as simple to implement as it is robust. Scrubbing through a long time series? Done.

MojoTech

DesignNews